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Physics Debug shows every Scene's information when only one Scene is sel...
How to reproduce: 1. Open the user's attached "PhysicsDebuggerRepro" project 2. Open both "SampleScene" and "Subscene" Scenes simult... Read more
Articulation cache size doesn't match supplied list size after removing ...
Reproduction steps: 1. Open project "Bug Report.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. In Game view, select the button... Read more
[Physics] The capsule jitters falling into the cracks between triangle e...
How to reproduce: 1. Open the user's attached "TriangleEdgeMeshCollisionRepro" project 2. Open the Scene "SampleScene" 3. Have both ... Read more
Hinge joints don't stabilize when its Connected Body was moved
Reproduction steps: 1. Open attached project "Repro" 2. Open "SampleScene" Scene in the Scenes folder 3. Enter Play Mode Expected r... Read more
Rotated and constrained GameObject with Fixed Joint breaks after collisi...
How to reproduce: 1. Open the user's attached project "FixedJointBug.zip" 2. Press Play Expected result: GameObject with Fixed Join... Read more
Crash on mono_jit_runtime_invoke when closing project while having a Phy...
Reproduction steps: 1. Open the attached user's project 2. Make sure that Edit -> Project Settings -> Physics -> Default Material is... Read more
Character clips through colliders when forcing two rigidbodies against e...
Steps to reproduce: 1. Open the attached project 2. Open scene 3. Enter Play mode 4. Try to move the character against the moving pl... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps: 1. Open the attached "RaycastHit crash.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode Expected... Read more
Modifiable Contact Pair order is swapped when in build
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Observe the sphere movement in the Game view 4. Bu... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce: 1. Open the user's attached project 2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A black bar appears on the Game View toolbar when the Game View is resized vertically
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
- GameObjects with higher Render Queue values are being reflected on GameObjects with lower Render Queue values