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0
votes
Won't Fix

MaskField will only show "Everything" when all of the bits are set; prob...

Physics

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Jun 06, 2019

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Version/s: 2019.2.0b5

The dropdown should display 'Everything' when all options are selected instead of 'Mixed'. Steps to reproduce: 1. Create a new proj... Read more

0
votes
Fixed

[Cloth] Stretching and bending stiffness of cloth gets clenched and does...

Physics

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Jun 14, 2019

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Version/s: 2019.2.0a7, 2019.2.0a10

Stretching and bending stiffness of cloth does not work as expected from 2019.2.0a7. Refer to the attached videos. Steps to r... Read more

0
votes
Won't Fix

OnTriggerEnter event does not get executed even if Character Controller ...

Physics

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Nov 02, 2019

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Version/s: 2019.2.10f1, 2020.1

Reproduction steps: 1. Open project in "TriggerEnter.zip" 2. Select both Cube and Capsule in the Hierarchy window so you can see the... Read more

3
votes
By Design

Rigidbody with "Continuous Speculative" produces different results when ...

Physics

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Sep 02, 2019

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Version/s: 2018.3.0a5, 2019.1.12f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene" 2. Enter Play mode and observe how m... Read more

0
votes
By Design

Mesh scaling results in performance drop when using non-default Mesh Col...

Physics

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the attached project 2. Open the "SampleScene" scene 3. Press "Play" 4. Select all children GameObjects ... Read more

0
votes
By Design

OnCollisionEnter & Exit events fired for each individual collider on com...

Physics

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Dec 20, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download latest attached project(1111499-compositecollider.zip) 2. Enter play mode 3. Move "parent" gameobjec... Read more

0
votes
By Design

RigidBody.AddForce() does not add force to RigidBody when child Particle...

Physics

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Jul 15, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open attached 'project-1169842.zip' project 2. Enter Play mode 3. Press and hold 'Space' button 4. In the Hiera... Read more

1
votes
Third Party Issue

Physics.ComputePenetration returns false for some collider combinations ...

Physics

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Jul 25, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more

0
votes
Fixed

Setting physics properties in OnValidate() mark the object dirty even wh...

Physics

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Jul 29, 2019

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Version/s: 2019.1.0f2, 2019.1.9f1, 2019.2.0a12, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1172914-OnValidate-dirty") 2. Select the "PlayerController" prefab in the Hier... Read more

0
votes
Duplicate

GameObject with Cloth Component is rising upwards when GameObject is rot...

Physics

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Jul 29, 2019

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Version/s: 2019.2.0a7, 2019.2.0b10, 2019.3.0a1

How to reproduce: 1. Open user-supplied project 2. In Hierarchy select "NotRotated" GameObject 3. Rotate the GameObject 90 degrees ... Read more

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