Search Issue Tracker
Unusual behavior of Cloth when timeScale is changed
When timeScale is changed Cloth shows strange ripples on its surface. How to reproduce:1. Open and run ClothScene scene2. Press "Sim... Read more
Crash Unity::Cloth::CreateRecreateIfNecessary when adding cloth to an em...
To reproduce:1. Open attached Unity project "Pirates.zip"2. Create a new gameObject3. Add Cloth component (sometimes Unity crashes a... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. In the Hierarchy wind... Read more
Collider bounds are not calculated correctly if the transform parent is ...
Reproduction steps:1. Open the attached project "Bounds.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe the results in ... Read more
CharacterController's Step Offset broken when stepping onto flat mesh co...
To reproduce:1. Open attached Unity project "BugReport.zip"2. Open "Steps" scene3. Inspect that yellow steps have mesh colliders and... Read more
FBX without convex collider throws PhysX convex meshes error after it's ...
How to reproduce:1. Open the "ConvexErrors.zip" project2. Open the "SampleScene" scene3. Assets > Build AssetBundles4. Enter Play... Read more
Particles Simulation Ignores Collider in Triggers module, if object was ...
To reproduce:1. Create a new project.2. Create new Cube in hierarchy, with a position of (5,5,0) and a scale of(10,1,10)3. Create a ... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Profiler window4. Play the scene- Note how the frame t... Read more
Removing a rigidbody and then undoing the action snaps back the gameobje...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Remove the RigidBody off the cube4. Ctrl-z to undo t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes