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Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
Deactivating a Collider component that's been set to ignore collisions w...
To reproduce: 1. Create new project 2. Download attached script and attach it to empty game object 3. Press play 4. Press Space bar... Read more
Crash in physx::Dy::SolverCoreGeneralPF::solveVParallelAndWriteBack on c...
How to reproduce: 1. Open tester-attached project (Physx_Crash.zip) 2. Open the 'CrashScene' and enter Play Mode 3. Select the 'Ramp... Read more
[Cloth] Cannot use Move, Scale, Rotate, Rect Tools with default 3D objec...
How to reproduce: 1. Create a new project 2. Right-click in Hierarchy tab -> 3D Object -> Cube 3. Add 'Cloth' component 4. Try to mo... Read more
Vehicle Collider can become stuck in geometry when hitting another colli...
How to reproduce: 1. Open attached project 2. Open scene Scenes/test plane and primitives.unity 3. Play the scene 4. Use the WSAD k... Read more
Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...
After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more
Crash on internalABP::ABP_PairManager::addPair when switching to Articul...
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/SampleScene' 3. Enter Play mode 4. Wait for 10-20 seco... Read more
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more
Nested object with rigidbody does not execute Rigidbody.MovePosition() w...
How to reproduce: 1. Download and open attached "BrokenRB" project 2. Load SampleScene and enter Play Mode 3. Observe how Sphere obj... Read more
[Physics] Backspin is affected by the rotation of the floor
To reproduce: 1. Open attached project 2. Change y axis rotation on cube object to 45 3. Run scene 4. Notice how the ball bounces a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow