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3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more

0
votes
Won't Fix

Imported Ragdoll is completely jiterry in play mode

Physics

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Mar 26, 2015

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Version/s: 5.1.0a5

How to reproduce: 1. Open attached project (ownCloud) 2. Open scene wizard.unity 3. Play the scene Expected result: The wizard fall... Read more

0
votes
Fixed

[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...

Physics

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Dec 08, 2014

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Version/s: 5.0.0b13

To reproduce: 1. Open attached project 2. Open ScaleExplosion scene 3. Press play 4. Alternate pressing the 'B' and 'V' keys a few ... Read more

0
votes
Fixed

Able to put ArticulationBody and RigidBody components on the same GameOb...

Physics

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Mar 29, 2021

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Version/s: 2021.2.0a10

Steps to reproduce: 1. Open new project 2. Create new game object 3. Add ArticulationBody and Rigidbody component to the game object... Read more

0
votes
Duplicate

Physics displays random glitches with mesh colliders

Physics

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Sep 22, 2017

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Version/s: 2017.2.0f1

Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more

1
votes
Third Party Issue

Physics.ComputePenetration returns false for some collider combinations ...

Physics

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Jul 25, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more

3
votes
By Design

Rigidbody with "Continuous Speculative" produces different results when ...

Physics

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Sep 02, 2019

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Version/s: 2018.3.0a5, 2019.1.12f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene" 2. Enter Play mode and observe how m... Read more

0
votes
Duplicate

Cloth Constraints are not updated within Bounds when changing Root Bone ...

Physics

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Dec 04, 2018

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Version/s: 2019.1.0a10

How to reproduce: 1. Open attached "ClothSimBlender" project 2. In Hierarchy select Mesh_Cape object and add Cloth Component 3. In I... Read more

1
votes
Fixed

Physics Debug overlay panel gets duplicated in Scene view when window ne...

Physics

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Jan 10, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0a14, 2019.2.0a1

How to reproduce: 1. Open attached project "case_1115985-PhysicsDebuggingSceneViewUI" (This is just an empty project) 2. Make sure t... Read more

0
votes
Fixed

Deactivating a Collider component that's been set to ignore collisions w...

Physics

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Jan 23, 2015

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Version/s: 5.0.0b18

To reproduce: 1. Create new project 2. Download attached script and attach it to empty game object 3. Press play 4. Press Space bar... Read more

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