Search Issue Tracker

0
votes
Duplicate

Editor crashes when the cloth component bending stiffness value is changed

Physics

-

May 04, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1. Open user attached project ("softbodyCloth") 2. Create a plane and a cube 3. Add a rigidbody and a cloth comp... Read more

0
votes
Duplicate

Cloth "Edit Constraints" vertices become white with black artifacts, whe...

Physics

-

Apr 13, 2017

-

Version/s: 2017.1.0b1

To reproduce: 1. Open new project. 2. Create new Sphere. 3. Add "Cloth Component" to it. 4. Press "Edit Constraints" on that Cloth c... Read more

0
votes
Not Reproducible

Scene with an active rigid body leaks memory

Physics

-

Mar 17, 2018

-

Version/s: 2018.1.0a6, 2018.1.0b11

Steps to reproduce: 1. Download 1015284_repro.zip 2. Open "Test" scene 3. Check Editor memory usage (should be around 560 MB) 3. Ent... Read more

0
votes
Won't Fix

Setting Time.timescale to zero and back to a non-zero value causes Inter...

Physics

-

Jun 12, 2014

-

Version/s: 4.3.3f1

Steps to reproduce: 1. Create a project which makes use of Interactive Cloth 2. Set Time.timescale = 0f; 3. Set Time.timescale = 1f;... Read more

0
votes
Fixed

Articulation Body drives teleport the whole chain to NaN coordinates whe...

Physics

-

May 19, 2022

-

Version/s: 2020.3, 2021.3, 2022.2, 2022.2.0a9

Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more

0
votes
Won't Fix

Vehicle Collider can become stuck in geometry when hitting another colli...

Physics

-

Jun 19, 2016

-

Version/s: 5.4.0b22

How to reproduce: 1. Open attached project 2. Open scene Scenes/test plane and primitives.unity 3. Play the scene 4. Use the WSAD k... Read more

0
votes
Duplicate

Inconsistent result when toggling autoConfigureConnectedAnchor of Config...

Physics

-

Sep 01, 2017

-

Version/s: 5.6.3p1

How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Enter the Play mode 4. Select "Cube" in the Hierarchy windo... Read more

1
votes
Fixed

Gravity not affecting object after removing fixed joint

Physics

-

Oct 28, 2017

-

Version/s: 2017.1.0f3

To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select Sphere 4) Remove Fixed Joint component Expected: Gravit... Read more

1
votes
By Design

Spring Joints Anchor and Connected Anchor Y values different when added ...

Physics

-

Jan 27, 2016

-

Version/s: 5.3.1p2

Reproduction step: 1) Open users submitted project and proceed to scene "Spring Bug". 2) Go into playmode and in the scene view try ... Read more

0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

-

Feb 21, 2017

-

Version/s: 5.5.1f1

Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.