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Most Activity
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0
votes
Duplicate

Editor crashes when the cloth component bending stiffness value is changed

Physics

-

May 04, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1. Open user attached project ("softbodyCloth") 2. Create a plane and a cube 3. Add a rigidbody and a cloth comp... Read more

0
votes
Duplicate

Cloth "Edit Constraints" vertices become white with black artifacts, whe...

Physics

-

Apr 13, 2017

-

Version/s: 2017.1.0b1

To reproduce: 1. Open new project. 2. Create new Sphere. 3. Add "Cloth Component" to it. 4. Press "Edit Constraints" on that Cloth c... Read more

0
votes
Not Reproducible

Scene with an active rigid body leaks memory

Physics

-

Mar 17, 2018

-

Version/s: 2018.1.0a6, 2018.1.0b11

Steps to reproduce: 1. Download 1015284_repro.zip 2. Open "Test" scene 3. Check Editor memory usage (should be around 560 MB) 3. Ent... Read more

0
votes
Won't Fix

Setting Time.timescale to zero and back to a non-zero value causes Inter...

Physics

-

Jun 12, 2014

-

Version/s: 4.3.3f1

Steps to reproduce: 1. Create a project which makes use of Interactive Cloth 2. Set Time.timescale = 0f; 3. Set Time.timescale = 1f;... Read more

0
votes
Fixed

Articulation Body drives teleport the whole chain to NaN coordinates whe...

Physics

-

May 19, 2022

-

Version/s: 2020.3, 2021.3, 2022.2, 2022.2.0a9

Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more

0
votes
Won't Fix

Vehicle Collider can become stuck in geometry when hitting another colli...

Physics

-

Jun 19, 2016

-

Version/s: 5.4.0b22

How to reproduce: 1. Open attached project 2. Open scene Scenes/test plane and primitives.unity 3. Play the scene 4. Use the WSAD k... Read more

0
votes
Duplicate

Inconsistent result when toggling autoConfigureConnectedAnchor of Config...

Physics

-

Sep 01, 2017

-

Version/s: 5.6.3p1

How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Enter the Play mode 4. Select "Cube" in the Hierarchy windo... Read more

1
votes
Fixed

Gravity not affecting object after removing fixed joint

Physics

-

Oct 28, 2017

-

Version/s: 2017.1.0f3

To reproduce: 1) Open attached project and scene in it 2) Play it 3) Select Sphere 4) Remove Fixed Joint component Expected: Gravit... Read more

1
votes
By Design

Spring Joints Anchor and Connected Anchor Y values different when added ...

Physics

-

Jan 27, 2016

-

Version/s: 5.3.1p2

Reproduction step: 1) Open users submitted project and proceed to scene "Spring Bug". 2) Go into playmode and in the scene view try ... Read more

0
votes
Fixed

ControllerColliderHit.moveLength() returns CharacterController.Move() pa...

Physics

-

Feb 21, 2017

-

Version/s: 5.5.1f1

Reproduction steps: 1.Open project attached (ReproduceBug.zip). 2.Open scene "Scene01". 3.Press play. 4.Press "Arrow up" to move. E... Read more

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