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0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more

0
votes
By Design

[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...

OpenGL

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Apr 04, 2016

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Version/s: 5.4.0b12

1) Open attached project "EmulationBug" 2) Open scene "Demo" 3) Set build target to Android 4) Make sure that Graphics Emulation is ... Read more

0
votes
Fixed

[GLCore] Double datatype is allowed and produces errors in compiled code

OpenGL

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Jan 26, 2016

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Version/s: 5.3.1f1

Repro steps: 1) Open the project 2) Click on Test.shader - notice no errors are given 3) Click Compile and show code (for GLCore) 4)... Read more

0
votes
Fixed

[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0

OpenGL

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Apr 05, 2016

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Version/s: 5.3.4p1

Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more

0
votes
Fixed

[OSX][OpenGL2][x64] Player crashes on "objc_release"

OpenGL

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Apr 09, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open attached project with the Mac editor. 2. Make sure the graphics API is set to OpenGL2. 3. Build and run... Read more

4
votes
Fixed
0
votes
By Design

Switching graphics API to any OpenGL crashes Unity

OpenGL

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Apr 18, 2016

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Version/s: 5.3.4f1

*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more

0
votes
Duplicate

[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Qui... Read more

0
votes
Won't Fix

[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more

1
votes
Won't Fix

[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...

OpenGL

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Apr 21, 2016

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Version/s:

Info: Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buff... Read more

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