Search Issue Tracker
[entreprise support] When Graphics API for standalone is set to GLCore, ...
Steps to reproduce: 1. Open attached project (Extra_(de)compression.zip) 2. Switch the build target to iOS (or Android) 3. Right-cl... Read more
[Android] Consecutive calls to Graphics.DrawProcedural take a huge amoun...
How to reproduce: 1. Open the attached project ("Project_1369478" download link in the edit) 2. Open the "Main" Scene found in the "... Read more
[HLSLcc] bfi instructions with mask operators are incorrectly translated...
Reproduction steps: 1. Open project attached (ComputeBitOpTest.zip) 2. Open scene "Test". 3. Open project settings and change Graphi... Read more
VRAM detection wrong when using OpenGL
Reproduction steps: 1. Open project "vram" 2. Open scene 3. Play the scene 4. Notice that in the console it says how much VRAM your ... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more
[OpenGL2] Unity Editor freezes when import a fbx without Normals
How to reproduce: 1. Open the attached project 2. Go PlayerSettings, and set Graphics API to OpenGL2 3. Select "Roller Ball.fbx" and... Read more
[ImageEffects] Image Effect brightens scene in Linear color space
Image effect script in conjunction with MSAA brighten the game view in Linear color space on GLCore. 1. Open Level 01 from attached... Read more
[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL ...
Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy ver... Read more
Linux Editor crashes at GfxDeviceGLES::DrawBuffersBatchMode when loading...
How to reproduce: 1. Open the user attached project (InterRetosProject.zip) 2. In the Project panel go to the "Assets>Scenes" folder... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_SERVER scripting define does not work when switching to Dedicated Server from Windows by script
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window