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Editor is entirely pink when launched
How to reproduce:1. Open the user's attached project2. Observe the Editor Expected result: the Editor is visibleActual result: the E... Read more
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce:1. Open attached project "MSAA_Test 2.zip"2. Build and Run on Android3. When the app loads, select "2x" from dropdo... Read more
[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps:1. Open the user's attached project2. Make sure that Edit -> Project Settings -> Player -> Graphics API ... Read more
Build crashes on second launch on machines with AMD GPUs when UnityShade...
How to reproduce:1. Open attached project "Matchbox_trunk.zip"2. Delete "GameLoadClass.cs" in the project3. Build the project4. Laun... Read more
[Android] "libGLESv2_adreno.so" crash in a game when Graphics API is "Op...
How to reproduce:1. Open project "IT New 0.7.1 - 2020.23.7f1 Rebuild.zip"2. Go to Build Settings and build for Android3. Deploy the ... Read more
[Linux] Editor performance drops when changing Transform Position, Rotat...
How to reproduce:1. Create a new project and add a 3D Cube to it2 Move the slider of transforms rotation x value Expected result: Cu... Read more
URP Custom Render Pass renders black in build when using OpenGLCore Grap...
How to reproduce:1. Open project "1423625_opengl-2021.3 (2).zip"2. Press Edit -> Project Settings -> Player -> Other Settin... Read more
[Android] [OpenGLES3] Crash on Snapdragon 845 devices when using materia...
How to reproduce:1. Download the attached project "CrashPro.zip"2. Build and Run "TestScene" Scene on Android Expected result: The a... Read more
[Linux] Crash on burst_signal_handler when drawing lines using the Handl...
Reproduction steps: 1. Download and open the attached project: "Zeta.zip" 2. Go to Project window > Resources > Prefabs > R... Read more
[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...
Steps to reproduce:1. Open user attached project2. Make a development build and run it on Android device3. If the game starts contin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS