Search Issue Tracker
Won't Fix
Votes
2
Found in
2022.2.0a3
Issue ID
UUM-748
Regression
No
[Android] "libGLESv2_adreno.so" crash in a game when Graphics API is "OpenGL"
How to reproduce:
1. Open project "IT New 0.7.1 - 2020.23.7f1 Rebuild.zip"
2. Go to Build Settings and build for Android
3. Deploy the app to the device
4. In the app press Start Game > Skip
Expected result: Game does not crash
Actual result: Game crashes
Reproducible with: 2020.3.26f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3
Could not test with: 2019.4.36f1 (Errors after downgrade)
Reproduced with:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
VLNQA00118 - Google Pixel 2 XL, Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Not reproduced with:
----------, Oppo Reno Z 中国版 (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
----------, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00176 - Xiaomi Redmi 4 (Redmi 4), OS: 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno 505 - same GPU)
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Notes:
- Reproducible with OpenGL Graphics API
- Not reproducible if Graphics API is Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Workaround: disable "compute skinning", or switch to forward rendering.
User's visual scripts causes crash when spawning objects with compute skinned mesh using deferred rendering. Forward rendering or disabling compute skinning don't crash.