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[Networking]Client side projects/builds cannot connect to Host side proj...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Transfer build to a different machine4. Start ... Read more
"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce:1. Open attached Unity project "NetworkInterfaceTest"2. Load scene "SampleScene"3. Enter the Play mode4. Press "Cro... Read more
Authentication error and failed connection through wss using WebSocketSh...
Reproduction steps:1. Open the attached project.2. Play the WSTest Scene.3. Check the Console. Actual behavior:- The connection will... Read more
[Networking] Base class command only called on first deriving script att...
Steps to reproduce:1) Open the attached project.2) Build a standalone client (any platform).3) Run 'Test' scene and start the server... Read more
TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce:1. Download 1046610_repro.zip2. Open "Example" scene (Assets -> Mumble-Unity)3. Enter play mode4. Notice that ... Read more
[Windows] UNetWeaver errors when modifying the manifest.json file in the...
To reproduce:1. Open users attached project "Project.zip"2. Observe the UNetWeaver errors, clear the console3. Open Packages folder ... Read more
NetworkManager server mode uses way too much CPU when idle
To reproduce:1. Create a new project2. Create an empty game object3. Add Network Manager and Network Manager HUD components to it4. ... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce:1. Open attached Unity project "Network"2. Build game3. Play game in the build and in an editor4. Initialize Broadc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping