Search Issue Tracker
WWW adds "http://localhost" prefix to the URL, if the URL doesn't contai...
To reproduce: 1. Open the project, attached by the tester (wwwPrefix.zip)2. Open "scene" scene3. Enter Play mode4. Observe the conso... Read more
[WWW][UnityWebRequest] InvalidOperationException when User-Agent header ...
Steps to reproduce:1. Open project2. Enter play mode3. Observe the console Result:InvalidOperationException: Header value contains i... Read more
[UNET] Player is not spawned when the scene is played a second time
Steps to reproduce:1. Open user attached project (BoringProject)2. Open simplecube.unity scene3. Play the scene4. Notice that a cube... Read more
Client occasionally fails to connect to server when using ENet networkin...
does not reproduce with .NET 3.5 To reproduce:1. Open attached project "ENet-CSharp-IL2CPP.zip"2. Enter and exit Play mode repeatedl... Read more
Unity crashes when calling NetworkTransport.Send with a connectionId lar...
How to reproduce:1. Open attached project "case_1128967-STW-Magical-Dinosaurs_striped_2018.3.zip" and scene "LiudoMenu"2. Enter Play... Read more
Unity tries to send messages to disconnected client
How to reproduce:1. Open the "UNET" project2. Open the "Main" scene3. Build the project4. Enter Play mode5. Choose "LAN Host(H)"6. O... Read more
[UNet] IndexOutOfRangeException is thrown after restarting Editor and re...
To reproduce:1. Open project attached by the user2. Build it (Mac standalone)3. In the build click option "Server only"4. Hit play i... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce:1. Download and open the attached project(NetworkSyncBug.zip)2. Build for Standalone3. Launch an instance and set... Read more
NetworkTransport.SendMulticast causes Unity to crash
How to reproduce:1. Open attached project2. Open the "Example" scene3. Build & Run the project4. Enter Play mode and select "Lan... Read more
UNETWeaver causes NullReferenceException when a generic class inheriting...
How to reproduce:1. Open the "NetworkError" project2. Open the NetworkMessage script, it generates an error (screenshot attached) Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used