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6
votes
Fixed

Enabling WebSockets in NetworkManager maxes out a CPU core

Networking

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Sep 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more

0
votes
Fixed

[HLAPI] Changing NetworkTransform sendInterval to higher than 30 by scri...

Networking

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Sep 10, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. open attached project 2. build and run 3. connect one as host and one as client -> server has set NetworkTran... Read more

0
votes
By Design

No autocomplete for NetworkManagerHUD class

Networking

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Sep 15, 2016

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Version/s: 5.4.1p1

Repro: 1. Open "New Unity Project123.zip" 2. Open "NewBahaviourScript" script 3. Retype NetworkManagerHUD Reproduced on: 5.2.4f1, 5... Read more

0
votes
Duplicate

NetworkServer throws error: 6 if client disconnects by stopping play mod...

Networking

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Sep 15, 2016

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Version/s: 5.5.0b3

To reproduce: 1. Open attached project (server) 2. Create a new project in a different editor window (client) 3. Paste this into a s... Read more

2
votes
Won't Fix

[.NET 4.6] InvalidProgramException when calling certain methods with Ser...

Networking

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Dec 29, 2017

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “InvalidError.zip” Unity project 2. Open “test” scene 3. Enter and exit Play mode Expected re... Read more

3
votes
Fixed

[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

To reproduce: 1. Open project 2. Build and run 'offline' scene 3. When built scene is running, play scene in editor 4. In built scen... Read more

0
votes
Duplicate

Player's character stays in game after forced disconnection

Networking

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Oct 04, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1. Open attached project 2. Open "World" scene 3. "Build and run" development build 4. In build click "Server & ... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce: 1. Open attached project 2. Open the scene "OfflineScene" 3. Play it 4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.... Read more

0
votes
Fixed

DownloadHandlerAssetBundle.isDone is never set to true

Networking

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Sep 22, 2016

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Version/s: 5.4.1p1

To reproduce: 1. Open attached project 2. Play the scene "Main" 3. Press the button "HANDLER_ISDONE" Notice that the console prints ... Read more

0
votes
Fixed

Host becomes invisible on other clients after one of the clients disconn...

Networking

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Sep 28, 2016

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Version/s: 5.5.0b4

Check the Edit for attached files Reproduction steps: 1. Open the attached project in Unity ((case_86170-NewTest.rar) 2. Open two ... Read more

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