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[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce:1. Open user attached project2. Build and run the project3. Select "LAN Server Only" in the build4. Open "Offline... Read more
UnityWebRequest with space in its URL throws error 505 "HTTP version spe...
Steps to reproduce:1. Open the project attached2. Play the "Scene" scene3. Observe the Console window Result: first UnityWebRequest ... Read more
"Unknown message ID 115 connId:1" error on sending messages from Server ...
When send messages from Server using SendByChannelToAll() to one Client everything works fine. But on adding second Client on it sta... Read more
NetworkManager.singleton.channels.Count gives zero, but should be 2
NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) 2... Read more
SyncLists override Awake() method in inherited class
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Play the scene4. Notice that there are no messages logged... Read more
Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebS...
Reproduction steps:1.Open the "bug.zip" project2.Open the "Main" scene3. Play the scene- Observe the crash Reproduced on: 5.5.0b2, 5... Read more
When trying to call "ClientScene.FindLocalObject" on second host start "...
Steps to reproduce:1. Open attached project2. Start play mode3. Click "Lan Host(H)"4. Click "Stop (X)"5. Click "Lan Host(H)" again.-... Read more
Downloading data without internet connection via UnityWebRequest using p...
To reproduce:1. Build project attached by the user with the main.scene as a starting scene.2. Run with Xcode debugging make sure tha... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps:1. Open project attached (ServerExitBug.zip)2. Open scene "MainMenu" (Assets -> Contect -> Scenes)3. Build ... Read more
Enabling WebSockets in NetworkManager maxes out a CPU core
Steps to reproduce:1. open attached "WebSocketsPerformance.zip"2. open and enter play mode in scene "Main"3. start host4. open resou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server