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0
votes
Fixed

SyncVar custom attribute on SyncList causes double serialization

Networking

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Dec 22, 2015

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Version/s:

Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more

0
votes
By Design

[UNET Server dll]"Out" variables of Receive function have garbage when d...

Networking

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Dec 23, 2015

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Version/s: 5.4.0b1

Steps:1. Open attached solution2. Start "ChatServer.exe"3. Start "ClientGUI.exe"4. Press "Connect to 127.0.0.1" button in ClientGUI=... Read more

0
votes
Fixed

[UNET] Adding the exceptional config to HostTopology causes a program's ...

Networking

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Dec 23, 2015

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Version/s: 5.4.0b1

1. Open attached soultion2. Run ChatServer.exe==>Program crashes What is going on inside:If HostTopology has a special connection... Read more

0
votes
Fixed

UNET::UNETAsset::GetAssetId crashes when entering to Play mode

Networking

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Sep 12, 2017

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Version/s: 2017.1.1p1

To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "scene" scene3. Enter Play mode Expected... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project2. Open scene 'one'3. Play scene4. Click 'Initialize Broadcast'5. In console, notice the ... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

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Apr 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project.2. Open scene: NetMessageTest3. Press play.4. Press Setup Server.5.... Read more

0
votes
Fixed

[HLAPI] Trying to spawn from a reference to a prefab throws null referen...

Networking

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Oct 12, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. build for standalone3. click 'space' Actual: null reference in standalone and editor s... Read more

0
votes
By Design

Regression: Unable to Stop Host second time

Networking

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Jan 19, 2016

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Version/s: 5.4.0b2

Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine)How we can reproduce it using the example you attac... Read more

0
votes
Not Reproducible

[UNETServerDLL] Server throws assert when receive queu is overflowed

Networking

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Jan 19, 2016

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Version/s: 5.5

Steps:1. Open attached solution2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)3. Run ChatServer.exe4. Run C... Read more

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