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5
votes
Fixed

[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...

Networking

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Jul 29, 2016

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Version/s: 5.5.0a5

To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.2. While on an iPv^ network (or without acces... Read more

2
votes
Won't Fix

Doubleclicking on Network script component opens UnityEngine.Networking.dll

Networking

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Jul 29, 2016

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Version/s: 5.5.0a5

To reproduce:1. Create new Empty Object.2. Add e.g. Network Start Position component.3. Doubleclick on NetworkStartPosition script i... Read more

1
votes
Duplicate

[RelayServer][iOS] Connection fails when connecting from an iPV6 network

Networking

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Aug 04, 2016

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Version/s: 5.5.0a5

To Reproduce: 1. Build and run the attached project (or just a the NetworkManager UI object to an empty project).2. Try setting up m... Read more

0
votes
Fixed

UNET: Calling NetworkManager.StopClient() causes an error from the unuse...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Open the project attached2. Open the "Main" scene3. Enter Play mode4. Observe the console Result - error throw... Read more

0
votes
Fixed

Editor crashes when inspecting a specific object while you are joined to...

Networking

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Jan 10, 2017

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Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'playingScene'2) Build and run it3) In the player, select "Host"4) After it finishes loadi... Read more

10
votes
Fixed

UNetWeaver error after upgrading project from 5.4 to 5.5/5.6

Networking

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Dec 05, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project2. Observe UNetWeaver error in console: UNetWeaver error: Exception :System.MissingMethodExcept... Read more

0
votes
By Design

[HLAPI] Using SceneManager to load a scene after the server start disabl...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more

0
votes
By Design

[HLAPI] Having Online and Offline scene setup in NetworkManager override...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more

0
votes
Duplicate

NetworkServer throws error: 6 if client disconnects by stopping play mod...

Networking

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Sep 15, 2016

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Version/s: 5.5.0b3

To reproduce:1. Open attached project (server)2. Create a new project in a different editor window (client)3. Paste this into a scri... Read more

1
votes
Fixed

Unity freezes when exiting play mode while custom DownloadHandlerScript ...

Networking

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Feb 13, 2017

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Version/s: 5.5.1p3

Steps to reproduce:1. Open the project attached2. Enter play mode3. Exit play mode before the download finishes4. Exit Unity Expecte... Read more

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