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0
votes
Not Reproducible

"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build attached porject for standalone 2. Run "Menu" scene in Editor 3. Choose "UnreliableFragmented Test" 4. Press "Start"... Read more

0
votes
Fixed

[UNETServerDLL] Client stops to send a big message via "Fragmented" chan...

Networking

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Feb 05, 2016

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Version/s: 5.4.0b5

Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Start and Connect 5. Select "UnreliableFragmented"... Read more

0
votes
Fixed

[UNET] Spawning player crashes unity

Networking

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Jul 12, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more

4
votes
Postponed

NetworkDiscovery broadcast data cannot be changed

Networking

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Nov 04, 2015

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Version/s:

With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more

0
votes
Fixed

Strange error from NetworkTransport

Networking

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Aug 13, 2015

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Version/s: 5.1.2f1

Read more

0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

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Apr 04, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more

0
votes
Not Reproducible

[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...

Networking

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Jul 14, 2016

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Version/s: 5.4.0b25

How to reproduce 1. Open attached project 2. Select "game" scene 2. press play - can't exit play mode. Also , unity sometimes crashe... Read more

0
votes
Fixed

[UNETServerDLL] Assert rises when user closes client after host was removed

Networking

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Feb 05, 2016

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Version/s: 5.4.0b5

Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more

0
votes
Fixed

[UNET] Client stops receiving some of the messages from server when conn...

Networking

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Jun 20, 2016

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Version/s: 5.3.5p4

Steps to reproduce: ! I would advise following attached repro video instead of steps 1. open attached project 2. build and run 3. s... Read more

0
votes
Duplicate

Rotation and position are not synchronized from client to host

Networking

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Nov 17, 2015

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Version/s: 5.3.0f1

Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro: 1. Open attached project 2. Run host on standalone 3. Run client in Editor 4... Read more

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