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"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...
Steps: 1. Build attached porject for standalone 2. Run "Menu" scene in Editor 3. Choose "UnreliableFragmented Test" 4. Press "Start"... Read more
[UNETServerDLL] Client stops to send a big message via "Fragmented" chan...
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Start and Connect 5. Select "UnreliableFragmented"... Read more
[UNET] Spawning player crashes unity
Reproduction steps: 1. Open user's attached project. 2. Press play. 3. Select LAN Host(H). - CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more
NetworkDiscovery broadcast data cannot be changed
With the NetworkDiscovery components, the broadcast data cannot be changed while the component is running. Read more
Setting Animator's parameter does not work if prefab with animator was i...
To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more
[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce 1. Open attached project 2. Select "game" scene 2. press play - can't exit play mode. Also , unity sometimes crashe... Read more
[UNETServerDLL] Assert rises when user closes client after host was removed
Steps: 1. Open attached project 2. Run "Server.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" button ... Read more
[UNET] Client stops receiving some of the messages from server when conn...
Steps to reproduce: ! I would advise following attached repro video instead of steps 1. open attached project 2. build and run 3. s... Read more
Rotation and position are not synchronized from client to host
Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro: 1. Open attached project 2. Run host on standalone 3. Run client in Editor 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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