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1
votes
Fixed

[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...

Networking

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Apr 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project and scene named "scene1". 2. Navigate to the "Assets" folder through "Project" window a... Read more

0
votes
Postponed

ForceSceneID doesn't change sceneID of inactive NetworkIdentity

Networking

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more

4
votes
By Design

[Unet]Client disconnects during match making game

Networking

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more

4
votes
Fixed

Windows host server does not release connections when WebGL client disco...

Networking

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Nov 07, 2016

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Version/s: 5.4.2p3

Steps to reproduce: 1. Download the attached project** 2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest... Read more

0
votes
Fixed

NetworKServer.UnSpawn() problems

Networking

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Aug 03, 2015

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Version/s:

De-spawning a server object with NetworkServer.UnSpawn() does not cleanup the object properly to allow it to be respawned with Netwo... Read more

0
votes
Won't Fix

Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...

Networking

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Jul 01, 2017

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Version/s: 5.6.2p1

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a build instance 4. Press LAN Host in ... Read more

0
votes
Fixed

Some parameters are linked in NetworkAnimator when AnimatorController co...

Networking

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Feb 21, 2016

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Version/s: 5.3.2p4

How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more

0
votes
Won't Fix

Host id out of bound when calling StopBroadcast() from within OnReceived...

Networking

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Jun 06, 2018

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Version/s: 2017.2.0f3

How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more

0
votes
Fixed

Unity freezes when re-entering play mode after a failed download using W...

Networking

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Oct 06, 2016

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Version/s: 5.4.1p3

STR: 1. Open the project 2. Enter play mode in the editor 3. Wait some time for the download to finish 4. Notice that the download d... Read more

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