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0
votes
Fixed
0
votes
Fixed

The Windows standalone player has a default SynchronizationContext set

Mono

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Jun 23, 2015

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Version/s: 5.0.0b21

To reproduce: 1. Create a new Unity project. 2. Add a script to a game object with this code: void Awake() { if (System.Threadi... Read more

0
votes
Not Reproducible

Crash on mono_loader_error_prepare_exception

Mono

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Jul 06, 2015

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Version/s: 5.1.0f3

1) Try opening the stripped project I attached 2) Notice the crash Read more

0
votes
Not Reproducible

[OldGUI] Editor crashes with "mono.dll caused an access violation" error...

Mono

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Jul 12, 2015

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Version/s: 5.2.0b2

Steps to reproduce: 1. Open the attached project 2. Open 'Scene' 3. Play the scene 4. Move the cursor over 'timeScale=0' button, no... Read more

2
votes
Postponed

System.ArgumentException: The field handle and the type handle are incom...

Mono

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Jul 15, 2015

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Version/s: 5.1.1f1

To reproduce: 1. Open attached project 2. Notice exception in console Read more

0
votes
Postponed

[Compiler] Mono produces wrong IL code when assigning values from structs

Mono

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Jul 16, 2015

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Version/s: 5.2.0b3

Mono produces wrong IL code when assigning values from structs 1. Setup When running the script included in the example project the... Read more

0
votes
Postponed

[Mono] Covariance crash

Mono

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Jul 21, 2015

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Version/s: 4.6.6p1

To Reproduce: 1. Open project 'CovarianceTestProjects' 2. With Unity Test Tools Run Unity5PromiseTest (in Unit Tests) Read more

0
votes
Won't Fix

[Managed Plugins] Interdependent DLLs have to be in the same folder

Mono

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May 11, 2015

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Version/s: 5.0.1p1

Reproduction steps: 1. Open attached project "SameFolderDllTest" 2. There are two dlls in the asset folder Test1 & Test2, which cont... Read more

0
votes
Fixed

Menu item validate crash

Mono

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Aug 03, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project 2. Notice that project has two scripts: one has menu item defined (Editting Animation.... Read more

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