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How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected result: Editor enters Play Mode and TextAsset.tex... Read more
How to reproduce: 1. Open the attached project "Racing Game V1.zip" 2. Open Assets > Karting > Scenes > Blockout_1.unity 3. Press Pl... Read more
Reproduction steps: 1. Open the user's attached project 2. Attach a debugger and enter play mode 3. Exit play mode 4. Press stop on ... Read more
1. What happened Timeout value does not propagate when using a DelegatingHandler as the main HttpClient handler 2. How can we reprod... Read more
How to reproduce: 1. Open the project "InterfaceDefaultMethods.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Enter... Read more
When referencing .NETStandard 2.0 assemblies coming from NuGet package like System.Text.Json (https://www.nuget.org/packages/System.... Read more
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
Steps to reproduce: 1. Open the attached "case_1367206_repro" project 2. Select any version of Rider IDE in Edit > Preferences > Ext... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Material thumbnail doesn't change when changing URP settings
- [Backport] Four "Learn more" links direct to default (2020.3) Manual version, instead of using current Editor version
- "Cannot set deprecated build target 'OSXIntel'" warning appears when setting PluginImporter's compatible platform to "OSX"
- [VFX Graph/Oculus] Chained GPU Events are not running are not running on Quest 2
- Class Properties get overwritten when using IL2CPP