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[Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformati...
How to reproduce: 1. Open the user's attached "VS2019DebuggingIssues" project 2. Open the "DebuggingScriptTest" found in the "Assets... Read more
Built player takes multiple seconds to shut down
Reproduction steps: 1. Open the attached "case_1295072.zip" project 2. Build and Run the SampleScene 3. Close the build Expected re... Read more
Preprocessor blocks cause script to no longer be recognized as a MonoBeh...
Reproduction steps: 1. Open user's attached project 2. In Project window, select and open the script in Assets folder 3. Observe the... Read more
Adding event handler to NetworkChange.NetworkAvailabilityChanged crashes...
How to reproduce: 1. Open the user attached project (Test.zip) 2. Enter and leave playmode several times until a crash occurs Repro... Read more
"Cant resolve internal call" error occurs in Editor.log when running an ...
Reproduction steps: 1. Download and open the attached project: "UnityAsyncException_backup_2018_4.zip" 2. Go to Window > General > T... Read more
The Editor freezes for 40 seconds on Mono.JIT compilation when Entering ...
Reproduction steps: 1. Open the attached "1390230.zip" project 2. Open the "Battle James" Scene 3. Enter the Play mode Expected res... Read more
Breakpoints are not hit in runtime complied code when recompiling the co...
How to reproduce: 1. Open the attached "1295381.zip" project 2. Open the SampleScene Scene 3. In the Edit->Preferences->General->Scr... Read more
[android] HttpUtility Null reference exception on .net 4.x when performi...
How to reproduce: 1. Build and run the "Http test.zip" Project on an Android device 2. Check the logs once the Project fully loads ... Read more
[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst
Reproduction steps: 1. Open the user's attached project 2. Open scene "GameScene-Endless-Mode" 3. Enter Play Mode 4. Press J -- obse... Read more
Unity Hangs in an infinite callback loop when reloading scripts after lo...
How to reproduce: 1. Open the user's attached project ("LogFromRenderThreadBug.zip") 2. Load "Scene" scene 3. Enter Play mode 4. Exi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow