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[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce: 1.Open attached “CSCoreCrash.zip” Unity project 2.Download attached 'Test.mp3' file 3.Select 'SongLoader' objec... Read more
Initializing global MonoBehaviour using new keyword causes Unity to crash
Reproduction steps: 1. Open user attached project "Main" scene. Notice Unity is crashing 2. Comment Line 14 in CloudGen.cs script ... Read more
[Breakpoint][OSX] Cursor freezes/disappears when breakpoint is reached
Steps to reproduce: 1. Open Unity on OSX; 2. Create new project; 3. Import attached 'testBreakpointCursorBug.unitypackage' package;... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/main.unity scene 3. Build and Run 4. Left click in the bu... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce: 1. Open attached project 2. Notice exception in console Read more
Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException : public MutexAccessRule (..., ..., ...) : base (... Read more
In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps: 1. Create new project 2. Download dll's user has attached ( ENet.dll, ENetCS.dll) 3. Try im... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow