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2
votes
Fixed

[Mono Upgrade] Having GCHandle defined in a job throws an InvalidOperati...

Mono

-

Jun 14, 2021

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Version/s: 2021.2.0a18, 2021.2.0a20

How to reproduce:1. Open the user attached project (DummyBugReport.zip)2. Open the SampleScene3. Enter PlayMode4. Observe the Consol... Read more

0
votes
Fixed

[iOS] Editor throws a "Failed running UnityLinker.exe" error when buildi...

Mono

-

Jun 07, 2020

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Version/s: 2019.2.0a3, 2019.3.10f1, 2020.2

How to reproduce:1. Create an ExFAT partition on the machine's hard drive (if one is not already present)2. Create a new Unity proje... Read more

0
votes
Fixed

Editor will spam log file until hard drive fills

Mono

-

Apr 17, 2020

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Version/s: 2019.3

Not sure where to start the submission of this bug: 1. Latest public Unity 2019.3.9f1 ( and prior versions )2. Empty project started... Read more

0
votes
Fixed

[Mono] ArrayTypeMismatchException is thrown when using array of generic ...

Mono

-

Apr 09, 2020

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Version/s: 2018.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1235903-ArrayTypeMismatch.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more

0
votes
Won't Fix

Exceptions in looped finally blocks corrupt memory and cause crashes

Mono

-

Apr 14, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce:1. Download the user-submitted script(BreakIl2cppFinally.cs)2. Create a new Unity project3. Import the downloaded s... Read more

0
votes
Fixed

Crash when loading ScriptableObject with List/Array of serializable stru...

Mono

-

May 20, 2020

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Version/s: 2019.3.0f2, 2019.3.10f1, 2020.1.0a15, 2020.2

How to reproduce:1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)2. Select the 'BadAsset' in the Project window Expe... Read more

2
votes
Fixed

Player crash when calling ReadInt32 from BinaryReader several hundred th...

Mono

-

Apr 08, 2020

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Version/s: 2020.1.0a7, 2020.1.0b4

How to reproduce:1. Open the attached project (1235202.zip)2. Open the Main scene from the Project window3. Open the "Build Settings... Read more

1
votes
Fixed

GetResponseStream() errors when using CopyTo() method

Mono

-

May 21, 2021

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Version/s: 2020.1.0a8, 2020.3, 2020.3.5f1, 2021.1

How to reproduce:1. Open the attached project "ErrorResponse.zip"2. Open the "SampleScene" Scene3. Enter Play Mode4. Look at the Con... Read more

0
votes
By Design

Instantiating UI GameObjects from an Asset Bundle with WeakReference res...

Mono

-

Jun 06, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open submitted project (WeakReferenceTest.zip)2. Open the Test Scene3. Enter Play Mode4. Click the 'test WeakRef... Read more

0
votes
Fixed

Crash on buffer_add_value_full when debugging with code editor attached

Mono

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May 20, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached '1249172.zip' project2. Open 'Main' Scene3. Open 'CameraManager.cs' Script with Rider4. Set a ... Read more

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