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[Mono Upgrade] Having GCHandle defined in a job throws an InvalidOperati...
How to reproduce:1. Open the user attached project (DummyBugReport.zip)2. Open the SampleScene3. Enter PlayMode4. Observe the Consol... Read more
[iOS] Editor throws a "Failed running UnityLinker.exe" error when buildi...
How to reproduce:1. Create an ExFAT partition on the machine's hard drive (if one is not already present)2. Create a new Unity proje... Read more
Editor will spam log file until hard drive fills
Not sure where to start the submission of this bug: 1. Latest public Unity 2019.3.9f1 ( and prior versions )2. Empty project started... Read more
[Mono] ArrayTypeMismatchException is thrown when using array of generic ...
Reproduction steps:1. Open the attached project ("case_1235903-ArrayTypeMismatch.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
Exceptions in looped finally blocks corrupt memory and cause crashes
How to reproduce:1. Download the user-submitted script(BreakIl2cppFinally.cs)2. Create a new Unity project3. Import the downloaded s... Read more
Crash when loading ScriptableObject with List/Array of serializable stru...
How to reproduce:1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip)2. Select the 'BadAsset' in the Project window Expe... Read more
[Mono] The gdiplus dll mapping has the bokken machine path in MonoBleed...
Reproduction steps:1. Find Unity installation path2. Right-click on Unity.app and select ‘Show Package Contents’3. Open Contents/Mon... Read more
GetResponseStream() errors when using CopyTo() method
How to reproduce:1. Open the attached project "ErrorResponse.zip"2. Open the "SampleScene" Scene3. Enter Play Mode4. Look at the Con... Read more
Instantiating UI GameObjects from an Asset Bundle with WeakReference res...
How to reproduce:1. Open submitted project (WeakReferenceTest.zip)2. Open the Test Scene3. Enter Play Mode4. Click the 'test WeakRef... Read more
Crash on buffer_add_value_full when debugging with code editor attached
How to reproduce:1. Open the attached '1249172.zip' project2. Open 'Main' Scene3. Open 'CameraManager.cs' Script with Rider4. Set a ... Read more
All about bugs
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Latest issues
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