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[.NET 4.6] "InternalsVisibleTo" not functioning
Reproduction steps: 1. Open "InternalsVisibleBug.zip" project 2. Enter Play mode 3. See that a "MethodAccessException" error was th... Read more
Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce: 1. Open the attached project 2. Wait for a few seconds Expected result: Unity doesn't crash Actual result: Unity ... Read more
Not enabling Garbage Collector in OnDisable will freeze next game execution
To reproduce: 1) Open attached project and scene 2) Open the only script there 3) Comment out line 16 and save 4) Play the scene 5)... Read more
[Package Manager] Windows standalone x64 built with "Development Build" ...
Reproduction steps: 1. Open "alk-client.zip" project 2. Build for Windows x64 (With "Development Build" and "Script Debugging") 3. ... Read more
Lack of user-visible error when getting TypeLoadException due to unsuppo...
Steps to reproduce: 1. Open attached project 2. Open "demo" scene 3. Enter play mode Expected result: use of unsupported StructLay... Read more
[Mac][.NET 4.6] "System.Net.WebException" error in .NET 4.6
Reproduction steps: 1. Open "Security DLL not found.zip" project 2. Enter Play mode 3. See the Console window output (Error) 4. Cha... Read more
Editor stops responding when stepping into method and stopping debugging...
Steps to reproduce: 1. Open attached project 2. Open "dds_test" scene 3. Open "dds_script" script with Visual Studio 2017 4. Insert... Read more
[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....
Reproduction steps: 1. Open the attached project with macOS machine. 2. Make sure Scripting Runtime Version is set to .NET 4.6 in Pl... Read more
[Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformati...
How to reproduce: 1. Open the user's attached "VS2019DebuggingIssues" project 2. Open the "DebuggingScriptTest" found in the "Assets... Read more
"ReflectionTypeLoadException" when getting Assembly types
Reproduction steps: 1. Open "1127900" project 2. "Roller" -> "GetTypes" 3. See Console output Expected Result: No errors Actual Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file