Search Issue Tracker
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL. .ToLocalTime() works as expected on Mac and Windows standalone build... Read more
Crash on mono_add_process_object when opening the scene for a second tim...
Reproduction steps: 1. Open the attached project 2. Open the Instructions scene if it's not opened Expected: scene opens Actual: Un... Read more
After launching RenderDoc from Unity, cannot close Unity until RenderDoc...
Repro: 1) Run PC Editor build 2) Load RenderDoc (click on scene or game view menu in the upper right, select Load RenderDoc) 3) Clic... Read more
[Catalina] DriveInfo.AvailableFreeSpace returns 0 on macOS Catalina
How to reproduce: 1. Open the attached DiskSpace.zip project 2. Open the Senes/SampleScene and enter the Play mode 3. Note in the co... Read more
[Android] When launching a thread on an Android device after calling App...
To reproduce: 1. Open the attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 and Mono is selected 3. Mak... Read more
mono_class_from_mono_type crashes when entering to Play mode
To reproduce: 1. Download project from attached link and open in Unity 2. Open "Conversation" scene 3. Enter Play mode Expected Re... Read more
"FileNotFoundException: Could not find file" error when the path to scri...
To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity 2. Create one more subfolder in "ReallyLongFold... Read more
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce: 1. Open the attached "1343949.zip" project 2. Open "SampleScene" Scene 3. Enter the Play mode Expected result: Th... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene 3. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on pthread_kill when using incremental GC
- "Broken text PPtr in file(Assets/GemHunterMatch/Characters/Mermaid/Animations/Controller_PSD_character_mermaid.controller)" is thrown when importing "Gem Hunter Match - 2D Sample Project" into the project
- .wav and .ogg audio files can't be imported to the project when the WebGL Build Profile is selected
- [VFX Graph] Capacity Issue when using GPUEvent and Strips.
- Requested destroyCancellationToken reports as not requested when not called before destroyed