Search Issue Tracker
[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more
Application crashes on Android adreno based graphics drivers
Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6 - Target Platform: Android - Hardware: Adreno g... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
LineRenderer renders black line with Self-illum/Diffuse material
To reproduce: 1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mat... Read more
Shader failure with OpenGL ES 3.0 on GLES3 enabled devices
Reproduced on: Google Nexus 5 with Android 4.4.2 Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with: Unity Version... Read more
Unity app flickers to black once when recreating content
This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.... Read more
Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with: ... Read more
Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader
Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetDatabase is overwriting GUIDs
- Packages cannot be added from a registry that returns invalid publish dates [Windows-only]
- [PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps with 16 lightmap AA samples
- Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
- [GPU PLM] Part of baked shadows are broken when hitting a backface