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34
votes
Fixed

[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...

Mobile Rendering

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Jan 05, 2021

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Version/s: 2019.4, 2019.4.15f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more

81
votes
Fixed

Application crashes on Android adreno based graphics drivers

Mobile Rendering

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Jul 01, 2014

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Version/s: 4.5.0f6

Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6 - Target Platform: Android - Hardware: Adreno g... Read more

25
votes
Fixed

The lack of vertex attributes causes a crash on dynamic batching

Mobile Rendering

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Mar 26, 2015

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Version/s: 5.0.0p2

Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

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Jul 19, 2014

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Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

0
votes
Postponed

[Android] Shaders that sample the frame work incorrectly

Mobile Rendering

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Jul 06, 2012

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Version/s: 3.5.2f2

Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more

0
votes
By Design

LineRenderer renders black line with Self-illum/Diffuse material

Mobile Rendering

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Feb 06, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mat... Read more

1
votes
Fixed

Shader failure with OpenGL ES 3.0 on GLES3 enabled devices

Mobile Rendering

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May 30, 2014

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Version/s: 4.5.0f6

Reproduced on: Google Nexus 5 with Android 4.4.2 Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with: Unity Version... Read more

3
votes
Fixed

Unity app flickers to black once when recreating content

Mobile Rendering

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Jun 15, 2014

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Version/s: 4.5.1f3

This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 5 with Android 4.4.2 Reproduced with: Unity Version 4.... Read more

1
votes
Fixed

Depth masking is broken

Mobile Rendering

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Jun 18, 2014

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Version/s: 4.5.1p1

This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with: ... Read more

4
votes
Duplicate

Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader

Mobile Rendering

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Jun 19, 2014

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Version/s: 4.5.0f6

Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more

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