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[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project 2. Build to iOS and set Graphics API to gles(works both) 3. In game, spinning cube will be grey(it should d... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices
Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project 2. Build to iOS or Android - Notice how the shadows pop in, rather than fading in smoothly Read more
[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...
1. Open attached project 2. Build to iOS device with gles2 3. Screen will be black and XCode will throw "OpenGLES error 0x0500" or ... Read more
[ES] Some shaders does not work correctly on Adreno devices and editor (...
Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more
Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...
1. Open attached project 2. Build to iOS 3. Press "Clear Flag" and it will switch to skybox 4. Performance will increase 5. Press "C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System