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[Android] Vulkan app crashes with SIGSEGV error on launch
Steps to reproduce:1. Open new project2. Set graphics API to Vulkan3. Launch on Android Expected: App jus launches with built projec... Read more
[Mobile]Camera.RenderWithShader does not render to texture with OGLES 3
How to reproduce:1. Open the attached LensFlares.zip project2. Build for iOS and deploy the Xcode project to the iOS device Actual: ... Read more
[Android] App crash on start A6xCommandBuffer::DetermineRenderMode(unsig...
Steps to reproduce: 1)Open UnityHub and create a new 3D project2) Switch platform to Android3) Build and Run project on a deviceNote... Read more
[Adreno][Procedural Instancing] The application is closed or nothing is ...
How to reproduce:1. Open the attached 'Swarm.zip' project (https://github.com/keijiro/Swarm)2. Build and run a 'Test (Swirling)' sce... Read more
[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps:1. Open user's attached project ("StreetDrag_2.zip")2. Player Settings > Publishing Settings > Custome Keystroke - disab... Read more
[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...
How to reproduce:1. Open the attached 'ShadowmaskLoadStoreActions.zip' project2. Switch Platform to iOS and enable Development Build... Read more
[iOS] UI Image with a custom unlit shader graph material is not rendered...
How to reproduce:1. Open the "SampleScene" scene in the user-supplied project and build it for iOS2. Launch the project on an iOS de... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more
Local fullscreen mode setting on Samsung devices is overriden by editor ...
Reproduction steps:1. Create a new project or open an existing one2. Disable "Render outside safe area" setting in Edit -> Projec... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more
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