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0
votes
Fixed

[Android] Vulkan app crashes with SIGSEGV error on launch

Mobile Graphics

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Nov 25, 2019

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Version/s: 2020.1.0a15

Steps to reproduce:1. Open new project2. Set graphics API to Vulkan3. Launch on Android Expected: App jus launches with built projec... Read more

0
votes
By Design

[Mobile]Camera.RenderWithShader does not render to texture with OGLES 3

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2018.4.10f1, 2019.3, 2020.1

How to reproduce:1. Open the attached LensFlares.zip project2. Build for iOS and deploy the Xcode project to the iOS device Actual: ... Read more

0
votes
Fixed

[Android] App crash on start A6xCommandBuffer::DetermineRenderMode(unsig...

Mobile Graphics

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Dec 02, 2019

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Version/s: 2020.1.0a15

Steps to reproduce: 1)Open UnityHub and create a new 3D project2) Switch platform to Android3) Build and Run project on a deviceNote... Read more

0
votes
By Design

[Adreno][Procedural Instancing] The application is closed or nothing is ...

Mobile Graphics

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Jan 07, 2020

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Version/s: 2020.1.0a19

How to reproduce:1. Open the attached 'Swarm.zip' project (https://github.com/keijiro/Swarm)2. Build and run a 'Test (Swirling)' sce... Read more

0
votes
Fixed

[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices

Mobile Graphics

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Dec 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.16f1

Steps:1. Open user's attached project ("StreetDrag_2.zip")2. Player Settings > Publishing Settings > Custome Keystroke - disab... Read more

0
votes
Fixed

[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...

Mobile Graphics

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.7f1, 2020.2

How to reproduce:1. Open the attached 'ShadowmaskLoadStoreActions.zip' project2. Switch Platform to iOS and enable Development Build... Read more

0
votes
Duplicate

[iOS] UI Image with a custom unlit shader graph material is not rendered...

Mobile Graphics

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Feb 03, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce:1. Open the "SampleScene" scene in the user-supplied project and build it for iOS2. Launch the project on an iOS de... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more

0
votes
Fixed

Local fullscreen mode setting on Samsung devices is overriden by editor ...

Mobile Graphics

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Feb 27, 2020

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Version/s: 2018.2.4f1, 2018.4, 2020.2

Reproduction steps:1. Create a new project or open an existing one2. Disable "Render outside safe area" setting in Edit -> Projec... Read more

0
votes
Fixed

High CPU usage by Semaphore.WaitForSignal when running on Mali GPU

Mobile Graphics

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Mar 13, 2020

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Version/s: 2020.1.0a23, 2020.2

Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more

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