Search Issue Tracker

1
votes
Third Party Issue

[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...

Mobile Graphics

-

Jul 05, 2021

-

Version/s: 2019.4, 2019.4.28f1

Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more

0
votes
Won't Fix

[Vulkan] [Metal] [Mobile] Dynamic Resolution is no longer downscaled aft...

Mobile Graphics

-

Feb 02, 2021

-

Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached "DynamicResTest.zip" Project (Or download the upgraded project from google drive, link in the... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

-

Oct 21, 2019

-

Version/s: 2018.4, 2019.3, 2020.1

To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more

0
votes
Won't Fix

[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...

Mobile Graphics

-

Aug 26, 2019

-

Version/s: 2020.1.0a2

How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more

0
votes
Won't Fix

[WebCamTexture][Android]The image is captured with vertical line artifac...

Mobile Graphics

-

Aug 26, 2019

-

Version/s: 2020.1.0a2

How to reproduce: 1. Open the attached project 2. Build and run a project on Android 3. Click on '02_GetPixels_Test' button to switc... Read more

0
votes
Fixed

[Android] Visual artifacts in the skybox when using more than one camera...

Mobile Graphics

-

Jan 30, 2019

-

Version/s: 2018.3.2f1

Steps to reproduce: 1. Open the attached project 2. Build and run to Android device 3. Inspect the Player for black artifacts in the... Read more

0
votes
Won't Fix

[Android] Game Object using a specific shader is not being rendered in A...

Mobile Graphics

-

Jan 29, 2019

-

Version/s: 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open the attached project 2. Open Scenes/SampleScene 3. Notice the tree on a plane 4. Build and run to device... Read more

0
votes
Fixed

[Android][Adreno][GLES] Binary shaders are not cached on Adreno

Mobile Graphics

-

Feb 20, 2019

-

Version/s:

Binary shaders are not cached on devices with Adreno GPUs which slows the loading time. Read more

2
votes
Fixed

[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...

Mobile Graphics

-

Apr 16, 2021

-

Version/s: 2019.4, 2019.4.24f1

How to reproduce: 1. Download the Xcode project from the provided Google Drive link 2. Build and Run the project on a device 3. In t... Read more

0
votes
Won't Fix

[iOS 12] GPU hangs and execution of the command buffer was aborted error...

Mobile Graphics

-

Jul 22, 2020

-

Version/s: 2018.4, 2018.4.23f1

How to reproduce: 1. Open the attached from the link given in Edit 2. In the menu bar select Build > Build Configuration 3. Set 'Bui... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.