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[Android][Snapdragon] DepthMask shader rendered black instead of masking...
Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more
[Android Vulkan] Read screen pixels is wrong on android phones
Steps: 1. Build apk with Vulkan api and run on Android phones that supports Vulkan OR use the apk in the Build folder 2. Open the ap... Read more
[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...
To reproduce: 1. Open users attached project "RemoteCameraPreview.zip" 2. In Edit > Project Settings > Editor set Device to Any iOS ... Read more
[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more
[Android] [Multi-display] Splash screen is not rendered in a full screen...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build the app 3) Connect device via HDMI cable to the additio... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more
[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...
To reproduce: 1. Open the QA's attached project 2. Build and run on Android device 3. Observe the thin line Expected result: Anti A... Read more
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS. This was discovered while trying to expand test coverage for Ge... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce: 1. Open attached project 2. Go into Build settings 3. Set Texture Compression to ETC (Default) 4. Build and run to An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes