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[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...
Reproduction steps:1. Open the attached user's project "Android Transparency Shader Test 2.zip"2. Go to the Graphics Settings and di... Read more
[Mobile] Tessellation Shader is broken when using Vulkan Graphics API
How to reproduce it:1. Open the user's attached project 'MeshCloudTest-2021.2.zip'2. In the Player Settings set a specific Graphics ... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps:1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip"2. Enter Play Mode in Sample... Read more
[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...
Steps to reproduce:1. Open the attached project "1340751-Test.zip"2. Attach a Mobile device3. Build and run the "SampleScene" scene ... Read more
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce:1. Open the user's attached "BugIMGUIlinearAndroid" project2. Connect Android (or iOS) device3. Open the Build Sett... Read more
[Android] Camera Clipping Plane clips through game objects on certain de...
Reproduction steps:1. Download and open the attached project: "clipPlaneTest.zip"2. Build and Run the project to Android3. Open the ... Read more
[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...
Reproduction steps:1. Open the attached project "MSAA.zip"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Capture the... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps:1. Download the project from the Google Drive link2. In the Quality settings set the Antialiasing to 2x, 4x or 8x... Read more
[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps:1. Open the attached projected "ShaderCompilerIncorrectType.zip"2. Select "TextureLoadCompilerBugTest.shader"3. I... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS