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[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more
[iOS][tvOS] Built-in deferred rendering path is not functioning on some ...
How to reproduce: 1. Open attached project “DeferredRendererTest-2019.4.20f1” 2. Build the project and open it in Xcode 3. In the Me... Read more
[Android] [Swappy] Application crash on start when Swappy enabled
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Observe the crash on laun... Read more
[Android] Eyelid is displayed incorrectly when skinMeshRenderer.SetBlend...
How to reproduce: 1. Open the user's attached project "TestShader.zip" 2. Load the Scene "test1" 3. Build and Run the project to an ... Read more
[Android][GI] Blocky artifacts in lightmap
In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My b... Read more
[Android][iOS] unity_Lightmap_HDR.x value is 1 instead of 4.59 when UNIT...
How to reproduce: 1. Open the user's attached project "LightmapHDR.zip" 2. Load the Scene "SampleScene" 3. Change the "New Material"... Read more
[Android] Using VertexAttributeFormat.UInt8 in a Mesh results in 0 value...
Reproduction steps: 1. Download and open the attached project "VertAttr_Vulkan_Issue.zip" 2. Build and run for Android Expected res... Read more
[IOS] Cannot run any Unity build on iOS Simulator for iOS <14 on Big Sur
Reproduction steps: 1. Create an empty Unity project on macOS Big Sur and switch platform to iOS 2. Go Project Settings -> Player ->... Read more
[Vulkan] [Metal] [Mobile] Dynamic Resolution is no longer downscaled aft...
How to reproduce: 1. Open the attached "DynamicResTest.zip" Project (Or download the upgraded project from google drive, link in the... Read more
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps: 1. Open the project "ImageStrech.zip" 2. Build and Run Android Expected result: Image remains visible in the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"