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34
votes
Fixed

[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...

Mobile Graphics

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Jan 05, 2021

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Version/s: 2019.4, 2019.4.15f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "EmptyTest.zip"2. In the Project window under the "Assets" folder open "TerrainTest.... Read more

25
votes
Fixed

[iOS] Player crashing when connecting external Display via USB-C port

Mobile Graphics

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Mar 12, 2021

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Version/s: 2020.3, 2021.1, 2021.1.0b10, 2021.2

Reproduction steps:1. Open the project in "bug.zip"2. Build for iOS3. Connect an external display to the device using a USB-C port4.... Read more

0
votes
By Design

[Android][iOS] unity_Lightmap_HDR.x value is 1 instead of 4.59 when UNIT...

Mobile Graphics

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Dec 31, 2020

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Version/s: 2018.4, 2018.4.18f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project "LightmapHDR.zip"2. Load the Scene "SampleScene"3. Change the "New Material" re... Read more

0
votes
Fixed

[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...

Mobile Graphics

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Aug 23, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more

0
votes
Fixed

[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...

Mobile Graphics

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Jun 03, 2021

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Version/s: 2020.3, 2020.3.6f1, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project "1340751-Test.zip"2. Attach a Mobile device3. Build and run the "SampleScene" scene ... Read more

0
votes
Fixed

Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS

Mobile Graphics

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May 18, 2021

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Version/s: 2021.2

Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS.This was discovered while trying to expand test coverage for Get... Read more

0
votes
Duplicate

[Android][URP] Violet artifacts appear in some Android devices when Dept...

Mobile Graphics

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May 28, 2021

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Version/s: 2019.4, 2019.4.21f1, 2020.3, 2021.1, 2021.2

How to reproduce it:1. Open the user's attached project2. Build and Run it on Android3. Observe the around the pit at the center of ... Read more

0
votes
Fixed

[OpenGLES3][Android] URP scenes are Rendered After a period of time of b...

Mobile Graphics

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Feb 20, 2021

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Version/s: 2019.4, 2020.2, 2020.2.5f1, 2021.1, 2021.2

Steps to reproduce:1. Open the user's attached project "URPAndroidGLESBug.zip"2. Build it to Android3. Launch the app Expected resul... Read more

2
votes
Fixed

[iOS] [URP] Time.unscaledDeltaTime increases when locking and unlocking ...

Mobile Graphics

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Mar 07, 2021

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Version/s: 2020.2.6f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the project in "ondemandrenderingbug.zip"2. Build "SampleScene" for iOS and deploy it to a device3. Shut ... Read more

0
votes
Fixed

[iOS] Camera with Post Processing option checked doesn't render ShaderGr...

Mobile Graphics

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Mar 19, 2021

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Version/s: 2020.2.7f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project ("ShaderGraph-iOS-Bug.zip")2. Open "SampleScene"3. Build and run the Xcode project o... Read more

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