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[Android] Creating over 512 AndroidJavaClass objects crashes with local ...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the button on the screen Actual: App crashes Reproducible wi... Read more
[Android] [Vulkan] Graphics memory is not released when switching betwee...
Steps to reproduce:1. Open user's attached project "VulkanUnableToUnloadGraphicsMemory.zip"2. Switch to Android3. Export the Android... Read more
[iOS] Subsequent ShaderVariantCollection.WarmUp() shader compiling takes...
Reproduction steps:1. Download and open the attached "ios14ShaderWarm.zip" project2. Build and deploy the project3. Close the app4. ... Read more
[Android] Resolution Scaling Mode Fixed DPI is not working properly resu...
How to reproduce:1. Open the user's attached project "Resolution Scaling.zip"2. Build and Run the project to an Android device Expec... Read more
[Android] Screen texture flickers when changing device's orientation
Repro steps:1. Open QA attached project 12605752. Export a gradle project3. Build the project to an Android device in Android Studio... Read more
[Android] Incorrect values returned from Microphone.GetDeviceCaps
Repro steps:1. Create a new project2. Attach the MicPlayback script to a Game Object3. Build and Run on4. Obser the device's log Act... Read more
[Android] Project crashes before loading the Scene when "Application.Req...
How to reproduce:1. Open the user's attached project "GetAdvertisingIdentifierRepro.zip"2. Load the Scene "advertisingIdentifier"3. ... Read more
GUIUtility:ProcessEvent warning when building for Android
When building for Android the following warning is produced on build completion... File C:\Users\[USER]\.android\repositories.cfg co... Read more
[iOS] App shows a black screen when orientation is changed during UIView...
Reproduction steps:1. Open attached project "iOSRotationIssue"2. Build and Deploy the Scene "SampleScene" to a device3. Hold the dev... Read more
[Android] UnityWebRequest not working on IPV6 Wi-fi when reaching Web wi...
How to reproduce:1. Setup an IPV6 Wifi2. Create a new Unity Project3. Attach "test.cs" script to a GameObject on the scene4. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS