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Third Party Issue

Votes

0

Found in

2018.4

2018.4.19f1

2019.4

2020.1

2020.2

Issue ID

1300142

Regression

No

[iOS] Subsequent ShaderVariantCollection.WarmUp() shader compiling takes longer when using iOS 14 devices

Mobile

-

Reproduction steps:
1. Download and open the attached "ios14ShaderWarm.zip" project
2. Build and deploy the project
3. Close the app
4. Deploy the project
5. Observe the Xcode console window

Expected result: Shader warmup compiling takes less than 1 second
Actual result: Shader warmup compiling takes longer than 1 second

Reproducible with: 2018.4.29f1, 2019.4.17f1, 2020.1.17f1, 2020.2.1f1
Could not test with: 2021.1 (Build errors: "UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer")

Reproduced with: iPhone 12 Pro (iOS 14.2.1)

  1. Resolution Note (2021.2.X):

    Thais is the issue with running from xcode on ios14. Apple confirmed it will be fixed in some upcoming version

Comments (1)

  1. IainTTGilfeather

    May 20, 2021 08:55

    We've discovered that this only happens when playing from Xcode, Launching from device after an initial run does a quick shader warmup.

    So this is no longer a bug for us.

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