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[Tango] The project with imported Tango SDK crashes both on non-tango an...
Reproduction steps: 1. Create a new project; 2. Import Tango SDK; 3. Build an empty scene; Actual result: an app immediately crashe... Read more
[Android] Apps can be tapjacked
Android security issue: All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) s... Read more
[Android] An app crashes when BinaryFormatter is serialized and Strippin...
Reproduction steps: 1. Open the attached project; 2. Set Stripping Level to Strip Assemblies in Player Settings; 3. Build the scene ... Read more
[iOS] [Simulator] Crash at "dyld`__abort_with_payload" when application ...
Reproduction steps: 1. Open the attached "Archive" project. 2. Build and run it for iOS (Simulator SDK). - Application crashes: *... Read more
[Android] READ_PHONE_STATE permission is added in the AndroidManifest.xm...
Steps to reproduce: 1) Update SDK to the latest version (26.0.2) 2) Download attached project 'Repo.zip' and open in Unity 3) Build... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more
[Android] Application crash on start when reopening it multiple times
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Close the app and launch... Read more
[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...
Reproduction steps: 1. Open the attached project; 2. Build the scene "main" on Android platform with enabled Development Build optio... Read more
Decimal mark (point) not selectable in Android Build for older Android d...
Steps to reproduce: 1. Open attached project "Ui bug.zip" 2. Build for Android with specific old device(s) 3. Tap the input field to... Read more
[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...
How to reproduce: 1. Open user attached project 2. Build and run 3. Wait for Marshall allocation and asset bundle load to finish 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed