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[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps: 1. Open attached project 2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively 3. Press t... Read more
[Android] "Unity-ARCore: Failed to register lifecycle provider, Input su...
Repro steps: 1. Open attached project 2. Make sure "Build App Bundle (Google Play)" is enabled 3. Build and Run on Android 4. Check ... Read more
Memory leaks when instantiating Sprite GameObjects
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Go to Xcode-> Open... Read more
[Android] Values passed incorrectly through native delegate parameters o...
Repro steps: 1. Open attached project 2. Copy the libAndroidCppDelegateTest.so (armv8a version) file from folder "nativeAndroidBuild... Read more
Empty lines between logs are being logged when logging errors, warnings ...
Steps to reproduce: 1. Open the attached project "1332622.zip" 2. Attach Android device 3. Build and run the "SampleScene" scene 4. ... Read more
Android built fails when project uses facebook SDK
How to reproduce: 1. Open users attached project 2. Switch to the Android platform in the Build Settings window 3. Build the project... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce: 1. Open attached "KeystoreTest" project 2. Go to File -> Build Settings -> Player Settings -> Publishing Settings ... Read more
[Android] Rotating device from portrait to landscape multiple times crea...
Steps to reproduce: 1. Open "rotationBugEmptyStripped" project 2. Build and run"SampleScene" scene on Android 3. Rotate phone from p... Read more
[Android][IL2CPP] Device doesn't show up in the list of targets to attac...
Repro steps: 1. Create a new project and switch build target to Android 2. Make sure that only "arm64" architecture is selected unde... Read more
[Hub][Android][NDK][2019.1] Hub downloads NDK version 19 instead of r16b
Repro steps: 1. Install Unity through Hub with the built-in NDK included 2. Go to the location of the NDK 3. Open the source.propert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations