Search Issue Tracker
[UAAL] [iOS] Native iOS UITextFields do not respond to an external bluet...
Reproduction steps: 1. Download and extract "UaaLDemo.zip" (155.2 KB) 2. Open "UnityProject" contained UaaLDemo/uaal-example-master ... Read more
[Mobile] Loading a JSON from Resources folder into a TextAsset fails on ...
How to reproduce: 1. Open the user's attached project "New Unity Project (1)" 2. Change the device's locale to something other than ... Read more
[iOS] UI elements are invisible on iOS devices when using AdditionalUIRe...
Reproduction steps: 1. Download and open the attached "IOS_UI_Render.zip" project 2. Build and deploy the project to iOS Expected r... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more
[iOS] [iOS 14] Video freezes after locking and unlocking a phone
Reproduction steps: 1. Open project in "trunk-videoFreezeNew.zip" 2. Build SampleScene for iOS and deploy the application 3. Press t... Read more
[Android] Videos are not played from URL
How to reproduce: 1. Open the attached project 2. Build & Run project 3. Press the Play button Expected result: Video is played Act... Read more
[Android] The screen is black when using Shader.SetGlobalTexture
Reproduction steps: 1. Download and open the attached project: "blittest.zip" 2. Build and Run the project on an Android device Exp... Read more
[Mac] Device Simulator simulates input in a wrong position
How to reproduce: 1. Open the attached project "DS-Test-Project.zip" 2. Open HomeScene (Assets > Scenes > HomeScene in the Project w... Read more
[Android] Time.deltaTime value becomes constant 0.3(3) after sending to ...
How to reproduce it: 1. Open the user's attached project "RenderFrameIntervalTest.zip" 2. Build and Run the project on the Android d... Read more
[Android] Exception is thrown when opening Player Settings using Mac Editor
How to reproduce: 1. Use or create a new project 2. Switch to the android platform 3. Click Edit > Project Settings > Player > Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler