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[iOS][Metal] Render Texture causes a crash on iOS 8 devices
How to reproduce: 1. Open the attached project 2. Build and run RenderTexture scene on iOS 8 device Result: crash Note: when Render... Read more
[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...
How to reproduce: 1. Open user attached project 2. Build and run project to Android Expected result: Spheres are instanced just lik... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce: 1. Open user attached project 2. Build & Run project to Android and observe the Terrain Expected result: Terrain ... Read more
[2017.3][Memory Profiler][.NET 3.5] Taking a Snapshot when using .NET 3....
To reproduce: 1. Download attached project "2017-3_BigProject_Updated.zip" and open in Unity 2. Set "Scripting Runtime Version" to ... Read more
[Android] Exporting a gradle project fails when baseProjectTemplate's "G...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Check Player Settings -> Publishing Settings -> Custom Bas... Read more
[Android] Development build with signed keystore fails building because ...
How to reproduce: 1. Open the attached project (or create a new one) 2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Un... Read more
[Android] Project crashes on Xiaomi Mi 4i
[Android] Project crashes on specific Android device Steps to reproduce: 1. Open attached project 2. Build for Android 3. App Crash... Read more
[iOS] Black lines on illuminated mesh surface on A11 and later SoCs
Reproduction steps: 1. Open the attached project ("Project link" in the edit). 2. Build and run it on an A11 or later iOS device. A... Read more
[Android] Cannot enter any punctuation symbols into Input Field except t...
To reproduce: 1. Open the project, attached by the user (AndroidKeyboardTest.zip) 2. Build and Run the project on the device 3. Tou... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field is still marked as changed when changed back to its default state in UI Builder
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- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)