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[iOS] Input from an external keyboard is not handled when running a Build
Reproduction steps: 1. Open attached project "KeyboardTest" and load Scene "SampleScene" 2. Build and Run the project on an iOS devi... Read more
[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. Switch Platform to Android 4. Chec... Read more
[Android] Android build fails when targeting SDK 31 and using Build-Tool...
Reproduction steps: 1. Create an empty 3D project 2. Switch to Android platform and add the default sample scene 3. Change Target... Read more
Device Simulator System Language stays on the OS display language when S...
How to reproduce: 1. Open the attached "1349995_Repro" project 2. Open the "Lang" Scene 3. Open the Device Simulator (Window->Genera... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more
[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce: 1. Open the attached project ("NotificationAgain.zip") 2. Build and launch the project on a simulator 3. Put the... Read more
[Android] Display.systemWidth/Height value isn't updated when the phone ...
Reproduction steps: 1. Open the attached user's project "SystemResFoldable.zip" 2. Build the project on the device unfolded, notice ... Read more
[Device Simulator] SystemInfo.deviceType returns 'Desktop' when the simu...
How to reproduce: 1. Open the attached '1347117.zip' project 2. Open the SampleScene 3. Open Window > General > Device Simulator 4. ... Read more
[Android] Gradle Build failed error thrown on building Android Player
On building Android player for both 'Mono' and 'IL2CPP' scripting backend throws Gradle Build failed error in console. Refer attache... Read more
[Android] ComputeGrabScreenPos doesn't take Vulkan swapchain pre-rotatio...
Reproduction steps: 1. Open the attached project "PreRotateGrabPass.zip" 2. Open the Scene "SampleScene" 3. Build and Run Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame