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[Android] Memory fragmentation occurring upon loading a Scene
Reproduction steps: 1. Open the attached user's project "GoliathFromScratch.zip" 2. Switch to Android Platform 3. Open Android Logca... Read more
[Android] [Input] Touch.Phase is being reported inaccurately when the us...
Reproduction steps: 1. Download and open the submitted project "TouchTest.zip" 2. Build and run on Android (Development build) 3. Se... Read more
Android built fails when project uses facebook SDK
How to reproduce: 1. Open users attached project 2. Switch to the Android platform in the Build Settings window 3. Build the project... Read more
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce: 1. Open the project attached by the user 2. Build for iOS 3. Run the Xcode project on a device Reproducible wit... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps: 1. Open the project 2. Build for Android Actual: Build fails Expected: Build should succeed Reproducible with: 2018.4... Read more
[Mobile] Loading a JSON from Resources folder into a TextAsset fails on ...
How to reproduce: 1. Open the user's attached project "New Unity Project (1)" 2. Change the device's locale to something other than ... Read more
[IOS] Display.displays does not update when disconnecting an external di...
Reproduction steps: 1. Open attached project "Case_1330759" 2. Build and Deploy the Project to an iOS device 3. Observe the Text in ... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more
[iOS] Incomplete iOS system framework list in Plugin Importer's Platform...
iOS framework list that's available in Plugin Importer's Platform Settings is incomplete, there are several frameworks that are not ... Read more
[iOS] [iOS 14] Video freezes after locking and unlocking a phone
Reproduction steps: 1. Open project in "trunk-videoFreezeNew.zip" 2. Build SampleScene for iOS and deploy the application 3. Press t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame