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Crash when using "Screen.orientation" on iPad 4
How to reproduce: 1. Open "My project.zip" project 2. Build for iOS and deploy to the device 3. In the app touch screen with two fin... Read more
[Editor|Metal] Windows become red when resizing or going in and out of O...
When running Metal editor on OSX, resizing windwos or activating and deactivating the OSX Fullscreen mode can cause windows to be cr... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps: 1. Open customer's attached project in "LightsManager.zip" 2. Build for iOS and Deploy the project 3. In Editor ... Read more
[iOS][Metal] Shaders with tessellation are not compiled when displacemen...
How to reproduce: 1. Open the attached 'iTestCase.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open... Read more
[MacOS] Top of Game View is black when “Use display in HDR mode” is enab...
How to reproduce: 1. Open attached project “Case_1285015” 2. Open the Game View window 3. Observe the top part of the window Expect... Read more
[DTK]Editor freezes for couple of seconds and some of the windows become...
Steps to reproduce: 1. Create a new project 2. Create a new gameobject 3. Open Animation window 4. Create new animation for the newl... Read more
[Metal][iOS] Shader compilation fails when running built project
Reproduction steps: 1. Open attached Project "metalshader.zip" 2. Build and Deploy the app to a device 3. Observe the Xcode console ... Read more
Metal frame time is higher than OpenGLES3 on iOS devices
To reproduce: 1. Open GraphicsPerf project; 2. Change platform to iOS; 3. Change Graphics API to Metal; 4. Build and run DynamicVB... Read more
Crash on BufferMetal::IsBusy(bool*) when looking around in Scene view
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Cocky' 3. If the crash does not occur instantly, look ... Read more
[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce: 1. Open project "PVRTCBrokenDemo2.zip" 2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Awaitable.NextFrameAsync() fails to resume when invoked multiple times from the playModeStateChanged event
- Text input duplicates in the TextField when textField.isDelayed is set to true and typing with a Japanese keyboard layout
- “AssetDatabase.GetMainAssetTypeAtPath" returns the incorrect type when using a global namespace class with the same name as a Unity type
- Editor silently crashes when switching platforms when Meta XR Core SDK is imported
- Crash on Object::SetCachedScriptingObject when entering the Play Mode immediately after stopping asynchronous operations in the previous Play Mode session