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[Metal] Mirror Sharing screen of a Game to AppleTV causes the AppleTV sc...
Reproduction steps (repro is not 100% consistent): 1. Open user's provided project linked in a reply (look for %20Screen) 2. Build t... Read more
[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...
How to reproduce: 1. Open the attached test1.zip project 2. Build for iOS and deploy the Xcode project to the device Actual: Terrai... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce: 1. Open project "CubeRenderTest.zip" 2. Open the Build Settings and choose iOS 3. Add "testScene" to the "Scenes I... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps: 1. Open customer's attached project in "LightsManager.zip" 2. Build for iOS and Deploy the project 3. In Editor ... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps: 1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene" 2. Enter Play Mode R... Read more
[iOS] The result of Shader ceil differs between devices
Reproduction steps: 1. Download and open the attached "Issue2021" project 2. Deploy and build the project to iOS 3. Observe the devi... Read more
[iOS] Xcode and FrameTimingManager GPU Frame Time do not match
How to reproduce: 1. Open the attached 'GPUFrameTimes.zip' project 2. Build for iOS and open the Xcode project 3. Select to Menu ba... Read more
[macOS] Graphics artifcats are visible in the scene view when using the ...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. In the scene view, toggle the post effects toggle ... Read more
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce: 1. Open the attached 'SDGPUHang.zip' project 2. Make sure that Metal Editor Support and Metal API Validation are o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked