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Crash on kIOGPUCommandBufferCallbackErrorPageFault when completing a lev...
How to reproduce:1. Open the '6k3-9-gem.zip' project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a devic... Read more
Frame rate becomes lower after turning vertical sync on and off when in ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the fr... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more
[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...
Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File > Build3. Select the iOS platform and Build the project... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more
[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled
Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more
[iOS] Xcode and FrameTimingManager GPU Frame Time do not match
How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more
[macOS] Display flickers with bright colors when built Player uses 2 or ...
Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps:1. Open the user's attached project2. Build the project for iOS Expected result: Build is completedActual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS