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Won't Fix

Votes

0

Found in

2019.3

2020.1.0b12

2020.2

Issue ID

1256481

Regression

No

[iOS] Xcode and FrameTimingManager GPU Frame Time do not match

Metal

-

How to reproduce:
1. Open the attached 'GPUFrameTimes.zip' project
2. Build for iOS and open the Xcode project
3. Select to Menu bar-> Product-> Scheme-> Edit Scheme
4. Set GPU Frame Capture to Metal and Metal API Validation to Enabled
5. Deploy the Xcode project to the iOS device
6. Press 'Capture GPU frame' button
7. Go to the FPS section of the navigator to observe the CPU and GPU timings

Expected result: Xcode and FrameTimingManager GPU timings match
Actual result: Xcode and FrameTimingManager GPU timings do not match

Reproducible with:
- iPhone 8 Plus (iOS 12.0)
- iPhone XR (iOS 13.4.1)

Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Couldn't test with: 2018.3.24f1 due to errors

Notes:
- Screenshots of the issue are attached in Edit

  1. Resolution Note (2020.2.X):

    FrameTimingManager GPU timings are correct in this case and for getting correct/exact data on Xcode, Xcode Instruments should be used, as the GPU Frame Time gauge is not always correct

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