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[macOS] Player window is scrambled with square artifacts for a few secon...
How to reproduce: 1. Open the attached project "resolution" 2. Open the scene "SampleScene" (Assets/Scene/SampleScene.unity) 3. Buil... Read more
[iOS] [Metal] Graphics memory is not released when switching between scenes
Steps to reproduce: 1. Open user's attached project in "case_1293458-VulkanUnableToUnloadGraphicsMemory.zip" 2. Enable development b... Read more
[Mac][Metal] Red edges appear when dragging a resizable Player Window
How to reproduce: 1. Open the attached project 2. Build the project (File->Build And Run) 3. Try resizing the built Player Window by... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter the Play Mode 4. Observe the Game vi... Read more
Play Mode FPS is uncapped when setting Interaction Mode to "Custom" and ...
How to reproduce: 1. Open project "editor-interaction-cap-bug.zip" 2. Open "SampleScene" Scene 3. Enter the Play Mode 4. Open the St... Read more
Material gets corrupted when using ASTC with Metal Graphics API
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "BugDemo.zip" 2. Open the Window > Asset Management > Ad... Read more
Performance drop in Scene view when moving GameObjects in the Scene
How to reproduce: 1. Download the attached project '1369564.zip' 2. Open the 'SampleScene' Scene 3. Move any GameObject in the Scene... Read more
[Metal][Mac] Artifacts appear in Prefab mode if Metal Editor support is ...
Steps To Reproduce: 1. Create a new project 2. Hierarchy > 3D> Cube 3. Drag the cube to Project window to make a Prefab 4. Double c... Read more
[macOS] EditorLoop spikes when VSync is enabled
Reproduction steps: 1. Download the attached "MacOSPerfTest.zip" project 2. Open the profiler window 3. Enable VSync in the Game vie... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce: 1. Open project "CubeRenderTest.zip" 2. Open the Build Settings and choose iOS 3. Add "testScene" to the "Scenes I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Property's reference does not default to "_MainTex" when creating a new Texture2D Property in a ShaderGraph
- The "--additional-libraries" argument is ignored when building projects with the IL2CPP scripting backend
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled