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[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when P...
Steps to reproduce: 1. Create a new project 2. Open Build Settings 3. Open Player Settings 4. Expand Other Settings in Player Setti... Read more
[Metal] Crash on Initialize() in BuffersMetal with larger texture size
How to reproduce: 1. Open the attached project on Unity 2019.2 2. Change the active platform to iOS 3. Replace IMAGE_NAME and its me... Read more
[Metal] Image mask does not work with Metal graphics API on older iOS de...
Steps to reproduce 1. Open attached project 2. Make sure graphics API is set to 'Metal' 3. Build the project 4. Deploy the Xcode pr... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce: 1. Open project "CubeRenderTest.zip" 2. Open the Build Settings and choose iOS 3. Add "testScene" to the "Scenes I... Read more
[iOS] MicroSplat terrain texture cannot be loaded due to "async texture ...
Steps to reproduce: 1. Open the attached project ("1351248.zip") 2. Import MicroSplat from the asset store (https://assetstore.unity... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps: 1. Open customer's attached project in "LightsManager.zip" 2. Build for iOS and Deploy the project 3. In Editor ... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter the Play Mode 4. Observe the Game vi... Read more
[macOS] Graphics artifcats are visible in the scene view when using the ...
Steps to reproduce: 1. Download the attached project and open the SampleScene 2. In the scene view, toggle the post effects toggle ... Read more
Crash when using "Screen.orientation" on iPad 4
How to reproduce: 1. Open "My project.zip" project 2. Build for iOS and deploy to the device 3. In the app touch screen with two fin... Read more
[Profiling] Text in editor gets distorted when frames are selected using...
When Up & Down arrow keys from Frame Debugger are selected then the text from the whole editor gets distorted, refer to the attached... Read more
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