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[iOS] "<mark>" tag does not highlight text on specific device
Steps to reproduce:1. Open the “IN-135084” project2. Build And Run3. Observe the Player Actual result: The “Marked Text” text is not... Read more
Raw Image that uses a Material with a custom Shader is invisible in Canv...
Reproduction steps:1. Open the “IN-75441.zip” project2. Build and Run the project Expected results: A white rectangle fills the scre... Read more
[Silicon] Artifacts are visible in a shader when it has a dither pattern
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Game vi... Read more
Crash on -[NSApplication _crashOnException:] when opening a specific cus...
Reproduction steps:1. Open the attached project “ReproProj”2. Set the Editor layout to default (Window > Layout > Default)3. O... Read more
Editor freezes when Scene view is opened and Metal Graphics API is used
How to reproduce:1. Open the “ATD-2024“ project2. Open the Game view3. Observe the Editor Expected result: The Editor is responsiveA... Read more
The Player Freezes when changing to Fullscreen using the "Screen.SetReso...
How to reproduce:1. Open the “Test01.zip“ project2. Build and run the “TestScene“3. Click on the “Fullscreen“ button4. Click on the ... Read more
[Metal] Constant buffer state is invalid error is thrown when HDRP Water...
Steps to reproduce: 1. Open the attached project named "HDRP_Metal_Issue" 2. Open the Pool Scene 3. Enter Play mode 4. Observe the C... Read more
Crash/freeze when quitting macOS Standalone Player that is actively rend...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Make sure the “PlayerClient” Scene is selec... Read more
Tessellation has poor performance in URP when rendered using Metal
How to reproduce:1. Open the attached “IN-72831“ project2. Open the “bug_primitiveid” scene and enter Play mode3. Press the “Stats” ... Read more
[macOS] Display flickers with bright colors when built Player uses 2 or ...
Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS