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Backport Previoous Frame Remap functions for Foveated Rendering
Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more
macOS Unity Editor and Build crashes on "Graphics device is null" when a...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/MainMenu.unity" scene3. Enter the Play Mode ... Read more
Script causing black screen on project build when Fullscreen Mode is set...
Reproduction steps:1. Open the attached “game” project2. In the Menu bar, click on File and select “Build And Run” Expected result: ... Read more
BufferMetal::AllocNewVersionedBuffer takes longer than expected
SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in forum: ... Read more
[Metal] Unexpected float precision register usage in iOS Metal shader
How to reproduce:1. Download and open the attached "TestMetalRegisterPrecision"2. Select the "NewShader" shader3. In the Inspector w... Read more
[iOS] Static Batched meshes have increased in size
How to reproduce1. Open the attached Project "StaticBatchTest.zip"2. Build the Scene "CarScene" for iOS3. Open Instruments and selec... Read more
[iOS] Application crashes and “Internal: JobTempAlloc” messages about le...
How to reproduce:1. Build And Run the user’s attached “GraphicsJobIssue.zip” project on iOS device2. Make sure that the “Graphics Jo... Read more
Shader error when using Metal Graphics API and shaders use native 16-bit...
How to reproduce:1. Open the attached “Shader16Bug.zip“ project2. Open the “SampleScene“ Expected result: No errors in the ConsoleAc... Read more
Different reflections on GameObject in Player compared to the Game View ...
Reproduction steps: 1. Open the attached “ReflectionsBug” project2. Enter the Play Mode3. Observe reflections on the “Plane” GameObj... Read more
Shadergraph shader does not support rendering point topology on Metal
Reproduction steps:1. Open the "IN-34755.zip" project2. Open the "Assets/CesiumForUnitySamples/Scenes/06_CesiumPointClouds" Scene3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default